Rochelle’s daughter contacted me about a paper she was writing. I got interviewed for it, and in the process, I got her to agree to let me publish it here! Actually, she was excited to get it on the web. We’re all so busy writing about kids and games, I figured it would be nice to get a perspective from an actual teenager. Her essay turned out great, especially for a 9th grader!
Video Games Are Good For You by “Juniorette”
Video games are widely known as an excellent source of entertainment, and are, according to some, better than watching TV because of their interactivity. What a lot of people don’t know is that they can be good for those who play them, and are easy to obtain and keep, since most games and systems can be kept together in one area. They come at low cost, usually under thirty dollars.
There are several genres of video games. RPGs, or role-playing games, often include the task of completing quests. The characters in the game are your party, or your team, and there are frequently three to eight in a game, though only some of them may be able to fight at a time, and players have to balance their teams to use all their skills effectively. MMORPGs (Massively-multiplayer online RPG) are online RPGs where people all over the world create custom characters and interact with other people in the game world, joining together to form their own parties and complete quests. In racing games, up to four players, depending on what game, race against each other on different tracks. There are the classic games that are like NASCAR, and there are others that use characters from classic video games of other genres, like in Mario Kart Double Dash. Fighting games are exactly that. There are some that even have their own small plot lines, where the goal is to defeat the strongest character and win the prize. In strategy games, the player controls a wide range of characters that they act as tactician for and direct around a map to defeat an enemy or accomplish a mission. In sports games, the player controls a favorite basketball or football team that they lead to the championship, or a single character, such as in golf or skating games. There are genres to entertain nearly everyone who wants to play a game.
Some parents might think that watching TV is a better way to spend your time than playing Halo 2 (a popular first-person shooter MMORPG). Aaron Schmidt, reference librarian at Thomas Ford Memorial Library in Western Springs, IL, had this to say on the subject:
“I think games are much more interesting than TV. TV is a ONE WAY operation going from the TV to the viewer. Games are a TWO WAY operation, back and forth, where the viewer can change the world and story. Games let people be creative and interact with their world whereas TV tells people what to think.†(Schmidt 2005)
TV also typically costs more than a video game. With the game there is only one payment (unless it’s a subscription to an online game), but you need to pay continuously to use your TV. Books are an excellent source of entertainment as well that parents might choose over games or TV. Schmidt had this to say about books vs. video games:
“I think books are great, and I think video games are great. Many people don’t realize it, but there can be just as much reading in video games as in books.â€
Schmidt also said that the reason some libraries, including his, is that kids like video games, librarians like kids in the library, and therefore, they have video games.
Many people think that video games are the cause of more violent, aggressive behavior in kids and teens. “I’m convinced that violent video games do contribute to adolescents’ becoming more violent, having more hostile feelings, and [experiencing] more desensitization,” Joanne Cantor, recently retired University of Wisconsin professor said. “I think the kids distinguish pretty clearly between the cartoonish nature of a video game and reality,” John Beck, author of a book about video games, said. “I grew up with Bugs Bunny and Elmer Fudd shooting at each other’s heads all the time.” (Anonymous 1.)
Games can be good tools for learning and developing one’s mind. Some wonder how learning in school can be more like a game by using some of the learning principals found in games, such as interaction (simulations of how the student could apply the problem to real life, perhaps), creativity (customizing what the problem is about), being pleasantly frustrating (the student might want to solve the problem because it interests them more), or performance before competence (showing that the student can do something at all before doing it well) (Gee 2-4).
Video game programming and design are now college majors. EA (Electronic Arts) Games, the no.1 video game maker in America, was hiring people from college who had no experience in game design and the wrong art and computer training. “For 20 years, students came out of school and they had to kind of unlearn what they had learned in computer science…the stuff they had learned in art was inappropriate…we had to do a lot of training internally,†Bing Gordon, the Gordon, the company’s chief creative officer, said. The gaming industry was starving for talent. This changed when video game design, programming, and script writing programs were introduced into colleges (Schiesel).
A good game is an interactive structure that requires players to struggle towards a goal. Without interaction, it’s just a puzzle. In some RPGs (role-playing games), players have to figure out a puzzle with clues they get by interacting with NPCs (non-playable characters), or by physically doing the puzzle on the map or in the form of riddles.
Without a goal, the end result of the player’s actions, there’s no point in playing. In many RPG games, the players have several goals over the course of the game that they have to complete before they can win. Without a struggle, the game’s just boring. It’s not fun to walk right through to the end of a game without having to accomplish goals or fight any monsters. Some ways to create struggle to make a game interesting include puzzles, such as riddles, sliding puzzles, and mazes; obstacles, like bosses (a strong enemy character the player has to fight at the end of a level) and the normal monsters found everywhere; and violence in the form of fighting, or a character being attacked in a cutscene (a sequence in a video game that the player has no control over, and is used to advance the plot and portray dialogue) (Costikyan).
Games are wonderful sources of entertainment that come in all kinds of forms. They provide a unique, interactive, and complex activity, at low cost and zero risk. Their design, script writing, and programming are becoming college majors. Games are even better than TV in some ways.
Bibliography:
Anonymous. Illinois Governor Says Some Video Games Are Too Violent for Teens. Current Events. February 18, 2005. One page.Costikyan, Greg. The Problem of Video Game Violence is Exaggerated. Games Don’t Kill People—Do They? June 21, 1999. 8 pages.
Deutsch, David. Playing Video Games Benefits Children. Video Games: Harmfully Addictive or a Unique Educational Environment? 23 November 2005. 5 pages.
Gee, James Paul. Good Video Games and Good Learning. Phi Kappa Phi Forum. Summer 2005. 5 pages.

28 Comments
You make me blush. :D
The essay is well structured but leaves a lot unsaid.
http://greatestgames06.blogspot.com/
I would like you to visit my blog to leave a list of your greatest computer games of all time, with an anecdote of your greatest gaming moment.
Thanks
Please tell your friends.
Rogue wanderer
If you’ll permit another burst of parental pride: Here’s Olivia’s other major project for English class: and adaptation of The Hitchhiker’s Guide to the Galaxy for Kids. http://rochellejustrochelle.typepad.com/copilot/2005/12/hitchhikers_gui.html
I like it because I could never read the book, but now I know what it’s all about. ;-)
This is fantastic. Very nice tone to it. May I have permission to send it to YALSA with my petition to start a Gaming Interest Group?
Beth G
Absolutely! I’ll let her know to check in here and look at your message.
Great essay! Always love to hear from teens and others libraries hope to see in their facilities.
Just saw the following, too, FYI:
Reality Bytes: Eight Myths About Video Games Debunked
Henry Jenkins, MIT Professor
http://www.pbs.org/kcts/videogamerevolution/impact/myths.html
Cognitive Daily blog (and comments from others)- summarizes above essay
http://cognitivedaily.com/?p=139
How great that this is headed to YALSA. Juniorette is in 9th grade and making important contributions to LIS.
Yeah, you can send the thing to YALSA. :) I feel all special now.
Halo is not an MMORPG, its a “popular” first person shooter that has the ability to comence in online play.
hey how are you this paper rocks!!!!!!!!!
can you write me an essay for this topic. I need it by Saturday
I found this essay quite interesting, being a gamer myself, I know all types of games, but being a young gamer, I knew little of terminology, this helped.
I think Sumgai is right, Halo is not an MMORPG, but an X-box/X-box 360 game capable of Vast Online Play (A new term being used for games designed for online play). Although I don’t own every console, it is interesting to look at what’s going on in the futre, perhaps in another essay, a prediction would be helpful, and maybe even a summary of what genre is most popular.
Just helping out.
Flex :)
good artical, who wrote it? i think it was a child. i m not saying it was bad! its really good, but i heard from someone it was.
wow!
no one besides me left a commet in 2 years!!
OOPS
i meant comment
Thanks for your information. Most of the posts in the blog is really valuable. Regards
Wow, this is so illogical! I’m sorry, but I’m only one year older and I can tell that it’s a load of crap. Just as much reading as in books? Yeah, like every few minutes perhaps there’s a sentence (which is dictated to you anyway) to read. Not to mention that the sentence in a video game is some nonsense like “the vampires are on their way” written by some video game designer whereas a book is actually a work of literary art written by an author, and more often than not on a topic that is actually part of reality.
My other big problem with it is that the essay (which by the way is actually a dissertation, essay is just a misused English word) keeps referring back to TV (”Games are even better than TV in some ways,”). Who’s to say that TV is even good?? TV is one of the worst things ever nowadays, it’s just a load of propaganda and nonsense “this is so cool” stuff that numbs the brain. If the greatness of TV is what one should be aiming for, I can’t imagine a reason for living.
This is great Essay
alexandre, how many videogames do you actually know? i agree that, depending on the genre, there may be a lot of games that don’t have that much text, but on the other hand there are also games, especially role playing games, that have about 150 pages of text or even more. xenosaga, a 3 part game-series, has about 8 hours of voiced animated cutscenes in each of the three games (about 24 hours together) that tell the story. the suikoden series wasn’t only inspired by an old chinese novel (”shui hu chuan” or the “water margin”) and historical personalities like the chinese strategists “zhuge liang” and “sun tzu” , but also has a cast of more than 100, mostly well developed, characters(108 are recruitable)per game and an in-game-history of more than 400 years. Furthermore, to prove that you can also learn from videogames, let me tell you that english isn’t my mothertongue and that i was extremely bad at in when i went to school. Eventually i learned it through videogames with english text. my current english may not be perfect, but i think it’s not bad either.
to the author of the essay: THANK YOU! unfortunately there are many people who are arrogant and close-minded enough to think bad about videogames, although they hardly know anything about them and seemingly don’t find it necessary to get some information about them either, so i am most grateful to see someone write an essay that provides people with said valuable information.
playing computer games is someones best way to relaxe and I am a boy who liks to play a lot of computer games
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[...] I found this on Walking Paper’s most recent post. In addition to providing an interesting perspective, this essay also shows proof that teenagers don’t just see gaming as a mindless activity, but do actually understand the educational value and skills they can glean from it. It’s wonderful to see how popular and successful gaming programs have become in libraries. YALSA is actually offering a Teens and Technology Institute and Video Gaming Night at the 2006 Midwinter Conference in San Antonio next month (Jan. 20th). I bummed about not being able to attend. There’s sure to be a lot of wonderful experience and information shared. However, for those of us who can’t go, there is an online course called New Technologies and New Literacies for Teens”>this starting Feb. 6 ($135 for YALSA members). This doesn’t focus on gaming so much as it does on how teens use technology to communicate and learn. I would say this class is a must for anyone interested in working with teens in a library or educational setting. [...]
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